This is fantastic. I personally expect great things from this game. At first I was a little worried when they were gonna make an MMO but I've slowly started to ease down and take a liking to the story and other things in it. I wish there wasn't a sub else I'd be buying this game in no time. I hope it'll be told as good as the other TES games. One thing that confused me is the Imperial's during this time and era, were they around at the time because I'm sure others have said they're not since they're releasing a Imperial Edition with a playable Imperial race when I remember them saying they weren't gonna be playable.
Well once again this is a wonderful art piece, good job.
I kinda hope it might go Free to Play one day, since I already pay for one MMO (WoW, it's no surprise). From what I've seen in Angry Joe's videos of ESO, the PvP looks fantastic and I usually hate PvP. Other than that, I just hope it remains true to the lore we all know and love.
They're doing their best I know, or they wouldn't be doing it at all, but... well, it just seem to me that Zenimax forgot the concept of graphic identity (it's TES, not WoW) and lore identity. There's a growing concensus among loremasters that TESO will be reguarded as nothing canon but rather as a fantasy imagined by some people on Tamriel, a work of fiction. Obviously, if there had been something as epic as huge battles involving factions made of races who usually can't bear each other (Nords and Dunmer, Khajiit and Bosmer...) it would have been recorded in history books. It's too big to have been wiped out.
Setting the game in a dragonbreak would have allowed the craziest fantasies, the most epic events, it would have justified that you could play the same quests over and over again, try out alternate endings and whatsoever... and it would have in no way disturbed the existing lore. Everything can happen in a dragonbreak. That's what I would have done in their stead.
I consider TES online as something that stands apart from the other games of Elder scrolls series. It has unique artistic and ideological subcurrent. In some ways it correlates with the origins of the very first Elder scrolls game, Arena. This Conan-the-Barbarian-like principle of exploring the world, ravaging deep prehistoric dungeons, having powerfull and dangerous sorcerer as your oponent, wandering through large cities and that kind of stuff, reminds us of Daggerfall predecessor.
There were some attempts to return to that scheme in Skyrim. But in TES online this concept will draw to a head.
Still, Oblivion and Morrowind will remain the unobtainable samples of unique and absorbing game worlds.
Very true! And I think this quote sums actual TES lore pretty well:
"No one writes like Kirkbride. I admire him. He's a genius. A little crazy, maybe, but still a genius. The 36 Sermons are impressive. I don't think the fans have come anywhere near figuring them out. For that matter, I'm not entirely sure I've figured them out. I think he gets a little too weird at times, but without Kirkbride's work, the Elder Scrolls would be indistinguishable from dozens of fantasy games and trilogies. Ted Peterson's stories bring the world of Tamriel to life, and Michael Kirkbride's work makes it unique." ~ Douglas Goodall
The less MK there is the more casual it gets. No wonder most fans see Morrowind as the best ES game of the series.